Written and Illustrated by Simon Taylor
(No AI used)
The Gods That Crawl is a grim sword-and-sorcery adventure for Old-School Essentials, built to easily slot into your current campaign with minimal prep.
At Gelek Thol, travellers still seek out a forgotten healing spring on the edge of a monster-haunted forest. The water still works—just enough to keep people coming back. What no one sees is what waits beneath the shrine… and how much blood it takes to keep it contained.
This is a tight, referee-facing adventure about false sanctuary, bad bargains, and what happens when a quiet arrangement finally breaks.
Inside you’ll find:
A compact cavern network with a corrupted healing shrine
Rival factions: bandits, a sacrificial cult, and the ‘god-things’ they feed
Three monstrous “gods” that are best left undisturbed—until they aren’t
Story hooks and random encounters to drop this straight into play and keep the game running
Grim consequences that ripple outward if the players intervene—or don’t
A 12 page adventure for mid-tier parties, playable in 2–3 sessions, and written to be run at the table with minimal prep.
You will receive:
A PRINT copy of this adventure.
A PDF copy of this adventure.
Ships worldwide from the UK in protective board-backed envelopes via Royal Mail.
PLEASE NOTE: Orders combining both Zines, bookmarks etc. with posters will be packed inside the same poster tube at no extra shipping cost.
Written and Illustrated by Simon Taylor
(No AI used)
The Gods That Crawl is a grim sword-and-sorcery adventure for Old-School Essentials, built to easily slot into your current campaign with minimal prep.
At Gelek Thol, travellers still seek out a forgotten healing spring on the edge of a monster-haunted forest. The water still works—just enough to keep people coming back. What no one sees is what waits beneath the shrine… and how much blood it takes to keep it contained.
This is a tight, referee-facing adventure about false sanctuary, bad bargains, and what happens when a quiet arrangement finally breaks.
Inside you’ll find:
A compact cavern network with a corrupted healing shrine
Rival factions: bandits, a sacrificial cult, and the ‘god-things’ they feed
Three monstrous “gods” that are best left undisturbed—until they aren’t
Story hooks and random encounters to drop this straight into play and keep the game running
Grim consequences that ripple outward if the players intervene—or don’t
A 12 page adventure for mid-tier parties, playable in 2–3 sessions, and written to be run at the table with minimal prep.
You will receive:
A PRINT copy of this adventure.
A PDF copy of this adventure.
Ships worldwide from the UK in protective board-backed envelopes via Royal Mail.
PLEASE NOTE: Orders combining both Zines, bookmarks etc. with posters will be packed inside the same poster tube at no extra shipping cost.